Most of my 2D animations are done with the help of Illustrator and After Effects. I create the characters and assets in Illustrator, then export them to After effects
using 'Overlord' plugin. After that, I rig those characters using 'Duik Bassel' or 'Rubberhose' plugins. Once rigged, I can animate them according to the scene.
One notable project I can share here is the work I've done for Microsoft's Azure website. I worked on all the animations. We used SVG animation
sequences using Lottie player instead of traditional Gif/Movie files. It helped with smaller file size without losing quality and can be resized in any screen size.
I have extensive experience in 3D character animation. I specialize in gameplay motion and body mechanics. I can also do general animation for a variety of mediums.
Most of my work is done in Maya, UE4 and Cinema 4D. however I have experience in other programs as I always try to use the best tool for the job.